Currently, there are two starting races, European and Chinese. Jonric: What are the main choices players make when they create their characters? What aspects can be customized? Shan Howerton: When new users first create characters in Silkroad Online, they have several options to establish the exact type and the story each one wants to unfold. Only places such as dungeons will be instanced, allowing players to delve further into a realm of new dangers and rewards. The game is one enormous streaming plain for players to explore, uninterrupted, to their hearts' content. Silkroad Online is a huge world connecting multiple races, playing fields, cities and territories into one. The history behind the Silk Road creates the overall mythos of the game, but the quests and characters lead players into the rich fantasy and stories that revolve around this period in history. Jonric: How would you summarize the overall setting you've created as well as its fit with the historical context? What's the gameworld like? Is any of it instanced? June Son: From the moment you start playing, you begin on one of the starting trade routes, leading you to a world full of monsters, thieves and legends. Most importantly, unlike many others, it's free to play, offering hours upon hours of fun at an unmatchable value. More content continues to be added so that players may continue to be active and engaged in the game. Jonric: What considerations lead you to believe the game will appeal to players in the North American market? June Son: Console games are very popular in the North American market, and Silkroad Online is being adjusted to emulate that fast-paced style. The game's success can be observed in its frequently full servers, which are occupied on a daily basis by 150,000 players. The international version, which is now in over 200 countries worldwide, reaches players all over in multiple languages. The game has quickly grown around the world, starting there and expanding to Japan, China, Taiwan and Vietnam. Silkroad Online started development in 2002 and went gold in South Korea in 2005. Our company created several titles before that, including ATROX, Tangu & Ulashong, Yorang, Little Fox, Age of Wanderer, Final Odyssesy, JJibu, and Star Puzzle. Jonric: What other titles has Joymax developed? When did work begin on this project, when did it launch, and how successful has it become? June Son: Silkroad Online was developed in-house by Joymax in Seoul, South Korea. The tried and tested MMO gameplay, combined with the huge amount of freedom in character progression and high-end game roles, makes Silkroad Online a big hit with its core audience of 16 to 30 years old. Players are able to take on any role within the conflict, be it carrying the goods or stealing them - and, unlike other MMOs, players can actually switch between these roles at will. Valuable silk and other goods are carried by brave merchants through all kinds of danger, and therein lies the crux of the gameplay. My price's is quite alot lower then thepowerlevel or any other company.Jonric: To start with a basic introduction, what's Silkroad Online's underlying premise, and how does it drive the overall gameplay? Why has it been successful, and who makes up the core target market? June Son: Silkroad Online is set in ancient China and Eastern Europe, revolving around the famed Silk Road trade route. Russian Silkroad Online Gold(Venera Server) - Silkroad Online Trading - 9 Replies Hello, i would like to sell this stuff at russian silkroad online venera server: Russian Silkroad Online will be closed! - Silkroad Online - 8 Replies Sad news:
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